Retrieved 10 December 2011.Create a thriving metropolis in Cityville, a new free-to-play building game. ^ a b Webster, Andrew (18 November 2011)."Zynga announces 'CastleVille,' 9 other titles". "Zynga's CastleVille Extends 'Ville' Franchise". Archived from the original on 25 December 2011. "Newest Zynga title CastleVille goes live". ^ a b Locke, Laura (14 November 2011)."Zynga's Shopping Spree Continues, Buys Video Game Developer Bonfire Studios". Archived from the original on 21 December 2011. "Zynga launches 'FarmVille' toys, 'CastleVille' game". ^ a b Benedetti, Winda (15 November 2011)."Zynga's CastleVille Crosses 5M Daily Active Users, Now Growing Faster Than CityVille". ^ a b c Rao, Leena (21 November 2011)."Zynga's Newest Title CastleVille Combines Rich Storylines, Fantasy, And Social Gaming in a Medieval World". ^ a b c d Rao, Leena (3 November 2011).Archived from the original on 8 July 2015. ^ "Zynga Games Update | Zynga Company Blog".Welcome to CastleVille Legends! Archived 2 July 2014 at archive.today news announcement.^ * Facebook page registered 16 April 2013."Most Popular Facebook Games: CastleVille Rises As Mafia Wars 2 Falls". He gave the game four and a half stars of five. Andrew Webster, reviewing CastleVille for Gamezebo, said that the release wouldn't "revolutionize social gaming", but because of "arguably the best visual and audio experience on Facebook", it was still one of the best games on Facebook. Jon Swartz previewed the game for USA Today, thought the game had similarities in design to the Shrek franchise, but described it as Zynga's crown jewel. Its entry into the top twenty games came at a cost to its own creators: CastleVille forced an older Zynga game, The Pioneer Trail, out of the list. Within a month, CastleVille was ranked #5 on the most popular Facebook games, having accumulated 26.5 million players. It had gained five million players by 21 November, compared to the top rated game, CityVille, which had only reached 3.2 million players after five days. Reception Īt launch in November 2011, an official page on Facebook for CastleVille had already received a million "likes". The game's Creative Director, Bill Jackson, said that it was aimed to be a deep online game like World of Warcraft. Storytelling features were brought from The Pioneer Trail (formerly known as FrontierVille), while CityVille and FarmVille provided the inspiration for city building and self-expression, respectively. The production team's aim was to take the best elements of the other Zynga "Ville" games and combine them into one package. It was released a couple of weeks prior to Zynga's stock market launch. Originally announced in October 2011, it was launched in seventeen languages. It is the Dallas studio's first release under Zynga management, and the first social game to feature its own orchestral and choir soundtrack. The game was produced by Zynga Dallas, (formerly known as Bonfire Studios), which was purchased by Zynga in October 2010 for an undisclosed sum. A new reputation system was developed to encourage players to be social within the game in order to unlock new items and actions such as trading. The character's avatar can be customized, and the world features peasants, pirates, princesses and Vikings. The objective is to explore the unknown land around the starting territory and expand the player's empire into it. Set in a medieval world, the game allows players to build their land up with castle elements, and craft armor, art and trade items. Zynga created a sequel called CastleVille Legends in early 2013. The game was a freemium game, meaning there is no cost to play but players have the option of purchasing premium content. By the end of its first month, it had become the fifth most popular game on Facebook with 26.5 million players. On launch it had received a million "likes" on Facebook. It combined a number of elements from the company's other "Ville" range of games. Single-player with multiplayer interactionĬastleVille is a defunct social network game made by Zynga's Dallas studio and was released in November 2011.
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